You can download Sid Meiers Pirates 1.1.2 for Mac from our software library for free. The actual developer of this software for Mac is Feral Interactive Ltd. The most popular version of Sid Meiers Pirates for Mac is 1.1. The software lies within Games, more precisely Adventure. I managed to play it on Windows 10 by going to C: Program Files (x86) EA Games Firaxis Games Sid Meiers SimGolf and right-click on golf.exe. After in compatiblity tab, Windows XP service pack 2 and run as administator. This will update your SimGolf v1.03 which contains a good number of changes. To see what's new, check out the additional information page. Corrects an obscure crash related to the selection of female golfer heads on the customization screen which affected theme packs and importation of custom heads. The latest version of Sid Meier's Railroads! Is 1.2 on Mac Informer. It is a perfect match for Simulation in the Games category. The app is developed by Feral Interactive Ltd and its user rating is 5 out of 5.
5
1.4 GBDeveloper: Firaxis Games
Release date: 2008
Version: 1.0 + Full Game
Interface language: English
Tablet: Is present
Platform: PPC/Intel Universal
To bookmarksSid Meier's Pirates! (also known as Sid Meier's Pirates!: Live the Life) is a 2004 strategy, action, and adventure video game developed by Firaxis Games and published by Atari, and later on 2K Games. The game is a remake of Sid Meier's earlier 1987 game, also named Sid Meier's Pirates!. Overall, the gameplay remains similar to the original game, though it features a 3D game engine (NDL's Gamebryo). Some elements such as sun sighting have been removed, but other features have been added, such as a ballroom dancing mini-game and an improved turn-based land combat system.
The Microsoft Windows version of Pirates! was released on November 22, 2004, is also available through the online GameTap video game service. The Xbox version was released on July 11, 2005, and includes some multiplayer capabilities. The Xbox version was re-released on the Xbox Live Marketplace for the Xbox 360 as an Xbox Original on February 11, 2008, as the Xbox version is on the Xbox 360 backward compatibility list in North America and Europe. A version for the PlayStation Portable was released on January 22, 2007; this new version features some modified gameplay mechanisms, and was developed by Full Fat in collaboration with Firaxis Games. The Mac OS X version of the game was released in August 2008 by Feral Interactive. The Wii version was released on September 28, 2010.
A mobile version has been released by Oasys Mobile. The iPad version of the game was released on July 21, 2011. On April 20, 2012, a version for the Apple iPhone and iPod touch was released, published by 2K Games. In addition, the game was ported over to the Windows Phone platform in early April 2012.
There is an Easter egg which turns the game's dialogue to stereotypical pirate talk on International Talk Like a Pirate Day.
Gameplay
Screenshots from the game Sid Meier's Pirates!: Live The Life
System requirements Sid Meier's Pirates!: Live The Life for Mac Os:
- Operating System Mac OS X 10.5;
- PowerPC processor, Intel 1.4 GHz;
- 512 MB of RAM;
- Video adapter with 64 MB of memory;
- 1.4 GB of free hard disk space.
- Mount Sid Meier's Pirates! Live the Life Trimmed .dmg;
- Throw the Sid Meier's Pirates icon to the Applications folder;
- Mount NewCrack UB .dmg by clicking Agree;
- Click on the Sid Meiers Pirates icon! 1.0 UBCrack 2 times;
- Enter the password, click Continue, install;
- Select the Applications folder, click Open;
- Click Quit;
- Launch Sid Meier's Pirates !;
- Click OK in the Cracked By Blade Corporation window;
- Click Play
Sid Meier's Simgolf No Cd
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If ever there was a game designer qualified enough to make a seemingly dull and futile hobby accessible to the masses it must surely be Mr Meier. This clean shaven gaming pioneer single-handedly revolutionised the turn-based strategy genre so that Civilization now sits proudly as one of the most popular gaming franchises on the planet. Surely, if he can do it for turn-based strategy, he can do it for golf. Right?
Wrong. OK, first things first -Sid Meier's Sim Goff isn’t a complete let-down; in fact it's a fairly decent and occasionally humorous (if you like The Sims-type humour) game. Trouble is, it has absolutely no longevity. Once you’ve created a few courses the sudden realisation dawns on you that there’s virtually no variety. It’s all well and good creating courses and playing them, but where are the Rollercoaster Tycoon-type challenges? Non-existent sadly.
What’s more, Sim Golf has a careless tendency to ignore important details - a fact that’s blindingly obvious from the moment you select the first of a possible 16 landscapes(since when was Stonehenge a tourist attraction in Wales?).
Go Wild In The Country
Viewed using an isometric perspective, Sim Golf allows architects to zoom in and out as well as rotate the landscape through tour different angles. The blocky appearance of the graphics may not be the pinnacle of technical achievement, but on the plus side there’s still a surprising amount of versatility in the layout of courses you can come up with.
You can build daring water holes, ridiculous mountain holes, demanding bunker-ridden inks-you can literally let your imagination run wild. The interface is also a cinch to master; just position your tee-box and your flag and then fill in the gap with a crafty combination of fairway tiles, bunkers and trees. In fact, it’s surprising just how quickly your uninspiring field is transformed into a bustling little club full of corporate fat catsand bleating sheep.
However, Sim Golf is all about ambition and the ultimate tenuous goal is to create the kind of Country Club swanky enough to host the most prestigious golfing tournaments in the world. So, you need to buy lots of land off the local council and the way you do this is by impressing councillors who come to play your course. In short, if they enjoy their round of golf, they offer to sell you some more land. This means you need to adorn your early holes with plenty of colourful trees, scenic little bridges over streams and maybe the odd stylish landmark or two donated by wealthy heiresses.
Cash Cow
The real key to success though is making money, and in Sim Golf there are two ways to make cash. The first and most obvious is through green fees. Each golfer pays a certain amount of cash after each hole depending on how much they enjoyed it. It may be a slightly unorthodox way to pay for a round of golf (especially when you pay anything up to $2000 per hole), but there’s no denying it's lucrative - too lucrative almost. Large sums of money can be amassed surprisingly quickly and even the most difficult of Sim Golfs four settings struggles to keep you financially challenged for very long.
Winning prize money through tournaments and championships is a further way to swell the coffers. The catch here is that in order to entice the SGA (Sim Golf Association) to hold tournaments, you have to design imaginative and challenging holes. Sadly, for your unskilled local hackers, lengthy, difficult holes are rarely enjoyable. The trick is finding that elusive, magical blend which keeps both your members and the SGA happy.One way to do this is to encourage your golfers to improve their game. Admittedly their skill will increase automatically each time they make a successful shot, but by purchasing special buildings such as putting greens,pro shops and driving ranges, you can accelerate that process. Buy these buildings quickly too. Crappy golfers whinging that the course is too hard really start to get on your tits after a while.
Cast Iron Bladder
Unfortunately all this is easier said than done. Keeping these miserable moaners happy takes up a huge amount of time -golfers are a complex, fickle bunch with many personality attributes to appease. If a golfer gets too angry then there’s a pretty good chance they'll lose the plot entirely. While amusing to watch as it often involves wrapping their club around a tree trunk or chucking their clubs into a nearby lake, it does tend to upset the other golfers. The only way to deal with these troublemakers is to get your warden to throw them out before a full-scale riot erupts.
Golfers are also constantly thirsty, so unless you employ an army of drink sellers and strategically place them between holes, players will simply walk out. Interestingly, this particular breed of golfer must also possess some kind of superbladder because there are no toilets at all in the game. Their incredible ability to hold it in is made all the more impressive by the fact that for some reason it takes about five years of game time to play a full 18-hole course.
Why time passes this quickly (or slowly depending on which way you look at) is a complete mystery. Of course, it also means that a tournament starting in 2002 will actually end in 2007. Very strange.
Games Like Sid Meier's Simgolf
Playtime
Playing the courses you design with your own Simgolfer is by far the strongest element of the game. There’s also a surprising amount of skill involved in doing so. You can put backspin on the ball, draw and fade it and even punch shots from under trees. You always feel like you’re in control, which is amazing considering how crude the graphics are. There’s even a basic, yet effective, RPG element to your character. Like the othercomputer-controlled golfers on the course, your skills improve whenever you pull off a good shot, so the more games you play (you are often challenged by other players) the better you become. You can even specialise in particular shots by loading up the skill points awarded for good play in one particular area such as high backspin.
All Mine
On top of everything the physics seem to work perfectly. Balls do everything you would expect them to; if there’s a hill - they roll down it, if there’s a bunker -they stop dead. Basically, the course you design always plays as you hoped and intended it would - and that's no mean feat.The biggest thrill of all though, is winning a major SGA tournament on a course of your own making. While the financial reward is fantastic and will doubtless help you buy another, more expensive plot of land in another part of the world, it is nothing compared to the true feeling that you have totally and utterly earned your victory.
Shanked It
While Sim Golf may have the fundamentals of golf in place, it certainly doesn’t have the spirit. Where’s the rain? Where’s the wind? And where’s freezing your nuts off on a bleak winter’s morning waiting for the fog to clear just enough so that you can drive off?
Even simple details like players getting thirstier on a blisteringly hot day would have helped. Instead we’ve got Mortimer Goth and Bob Newbie wandering around talking about alien visitations, farting and wearing women’s underwear. How does this enhance the game’s enjoyment? Answer: It doesn’t. To be brutally honest there’s more atmosphere inside a thermos flask than there is in Sim Golf.
We’d love to say that Sim Golf does for golf course design what Rollercoaster Tycoon did for rollercoaster design, but it simply isn’t in the same league. OK, it’s undoubtedly the most playable game of its kind, and it’s certainly a lot better than sitting around cleaning your balls. But, unlike Rollercoaster Tycoon, it isn’t going to win any new friends, and those it does win will disappear come spring when we cast aside our winter woolies and the true golfing action begins.